Character concept for puzzle adventure game. Modeled in Blender, using Hair Simulation System.
Character concept for puzzle adventure game. Modeled in Blender, using Hair Simulation System.
Character concept for puzzle adventure game. Modeled in Blender, using Hair Simulation System.
Alien bust, sculpted in Blender. Based on treehoppers (a very interesting group of bugs that have funny deformations on their "backs").
Alien bust concept, sculpted in Blender. Based on stalk-eyed flies, which are flies in which part of the face was elongated, moving the eyes to the end of "face stalks".
Sci-fi city concept.
Sci-fi city concept.
Environment concept
Environment concept created through fractal art in Mandelbulber
Environment Concept, created through fract art in Mandelbulber.
Quick sketches of some sci-fi characters. Created in Alchemy.
Singless bee and the queen. Mixed media: lines were hand-drawn with Micron Archival Ink pen, colours added in GIMP.
The home of the Stingless Bees. Mixed Media: lines drawn with ink, basic coloured with markers and post-processed in GIMP.
Insect anatomy study. Hand drawn and post processed in GIMP.
Sketch based on the Cathedral of Santiago de Compostela. Watercolour and Archival pen.
Quick sketches done in Alchemy.
Environment study. Sketches with Archival Pen.
2D Level concept for advanture-puzzle game.